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Part raises $13M to hurry up the UX design course of with its no-code platform

February 14, 2025
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UX and UI designers work carefully with engineers all through product improvement to construct and implement design ideas and wireframes for practical consumer interfaces. Common communication, suggestions, and testing are required for the collaboration to work easily and ship a consumer expertise that aligns with the meant design targets.

Nick Budden, a serial entrepreneur who used to work as a UI/UX designer, wished designers to spend their days solely on design work relatively than handoffs or conferences with engineers. To deal with a couple of inefficient steps within the design course of, Budden based Part in 2017.

“Implementing UI is an costly, time-consuming guide course of involving designers, product managers, and engineers,” Budden mentioned in an unique interview with TechCrunch. “Complete consumer testing can be delayed till after that course of is full.”

The Taipei- and Berlin-based startup is constructing a no-code platform that helps UI/UX designers create totally interactive prototypes, and it mentioned on Thursday that it has raised $13 million in funding from Gobi Companions, Hive Ventures, New Financial system Ventures, Palm Drive Capital, Shilling VC, SquareOne, WI Harper, 42CAP, and 500 International.

At the moment, the startup launched its first product, a UI animation device that can compete with Adobe After Results and Figma. Part says its software program lets UI/UX and product designers create interactive web site or app simulations “with out guide coding or [using] error-prone AI plugins.” It will probably additionally export UI code that’s prepared for manufacturing, rushing up the design course of.

Budden mentioned Part’s product is way simpler for a UI/UX designer to make use of than different instruments like Adobe After Results or Figma. “The important thing differentiator to Figma is the completeness of the prototype. So in Figma, you possibly can construct a prototype that does, possibly 20% or 30% of what the true web site does, after which the opposite 70% or 80% that the prototype doesn’t do; you then have to speak with the engineers, product managers, and folks need to determine that out,” Budden mentioned. “Our product is being constructed to do 100% of what an actual web site or app does.”

That is supposedly the primary in a sequence of launches, and there are plans to introduce three extra UI design and code instruments of its WYSIWYG (what you see is what you get) platform this yr and subsequent yr to streamline all of the guide work required for UI/UX design, Budden informed TechCrunch. The three new options can be UI superior prototyping, UI design, and UI code export.

“We don’t see UI animation as a stand-alone marketplace for lengthy — it’s a go-to-market alternative at this time, however that window will shut as soon as instruments like Figma combine animation as a built-in function,” Part’s CEO informed TechCrunch. “Our technique is to achieve solely preliminary traction in animation now and transfer down our roadmap into bigger markets earlier than that shift occurs.”

Comfortable launch in South Korea

Part first launched its platform in South Korea in Might after discovering a dependable native associate to assist with the launch.

Designers undertake new instruments by observing their friends discussing and utilizing them, resulting in the widespread adoption of design instruments, Budden defined, however he identified that this affect is commonly “hyper-local.” For instance, designers in London are primarily influenced by others of their space.

“Due to this native dynamic, we launched area by area, permitting us to have interaction deeply with every design neighborhood and construct momentum,” Budden mentioned.

South Korea has about 100,000 designers, and Part says that inside a couple of weeks of launching its product, greater than 10,000 had examined it. This hands-on method efficiently kick-started neighborhood progress — not less than in South Korea — nevertheless it hasn’t labored out in addition to the corporate hoped in different areas.

“Bigger markets had extra dispersed design communities, making it more durable to achieve traction. After months of struggling to re-create Korea’s success, we shifted gears and opened a worldwide beta,” Part’s CEO mentioned. “With changes to our go-to-market technique, we noticed fast and sustained progress … That momentum, mixed with product stabilization, is why we’re shifting out of beta now.”

Part goals to enter the U.S. and European markets as its subsequent precedence.



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