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India gaming market to be extra sizable, impactful: KRAFTON India CEO

March 23, 2025
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South Korean gaming large Krafton, the identify behind standard esports title Battlegrounds Cellular India (BGMI)—is actively seeking to make investments and purchase in India, which is amongst its high 5 markets globally and the place mobile-first gaming tradition, fast smartphone adoption, and a younger, tech-savvy inhabitants are driving prospects of regular progress in on-line gaming.

KRAFTON India CEO, Sean Hyunil Sohn sees the gaming business right here changing into far more sizable and impactful, and asserts the corporate wouldn’t be tied all the way down to fastened funding limits for this “promising” market. KRAFTON has already invested $200 million within the nation.

Reflecting on India’s regulatory panorama and previous challenges confronted by KRAFTON, he highlighted the corporate’s optimistic outlook on rules.

Sean mentioned India’s method to norms is supported by outlined processes, constructive suggestions, and a calibrated method earlier than precise implementation of pointers.

“We need to double down on gaming and its addressable space as a result of we consider now it’s time for the gaming business to develop into far more sizable and impactful. And we see a a lot greater potential for the subsequent 2-3 years,” he advised PTI.

Though the corporate doesn’t disclose country-specific income individually, India — when it comes to income and person base—is among the many top-five international locations for KRAFTON, he mentioned.

Additional, regular progress projections for the Indian financial system and growing adoption of smartphones are driving a optimistic outlook for the corporate.

Regardless of the rising recognition of gaming and esports, the Indian market remains to be comparatively small in comparison globally.

“By way of measurement or when it comes to growth stage, as an business, I feel it’s nonetheless early or comparatively small in comparison with the worldwide gaming markets. However I feel India has a really distinctive place as a result of India is a cell gaming native nation. So different international locations which can be in additional mature phases, have gone by means of (the trail of) consoles, PCs, and mobiles now. However in India, players began with enjoying video games from cell, that may be a very distinctive distinction,” he mentioned, including that the potential of the business is “very promising”.

The demographics metrics, too, performs out in favour of the business.

India has a comparatively massive, dynamic, youthful inhabitants, in comparison with a few of the mature gaming markets.

“After which we now have one of the vital standard sport within the nation, which remains to be steadily rising when it comes to person base, and when it comes to income. So I feel India market has been very engaging for us to construct our presence and make investments extra,” he mentioned.

The corporate has been investing in gaming, digital leisure, and different tech sectors within the nation.

“KRAFTON has had an incredible monetary yr in 2024. So I feel we now have extra capability to put money into India, which is considered one of high performing markets for the corporate. We won’t cease investing… say at $200-300 million. We have now invested $200 million up to now, however I feel we’re nonetheless actively taking a look at alternatives to speculate and possibly purchase, if there’s a gorgeous firm to accumulate and work with. We’re very energetic,” he mentioned.

KRAFTON, regardless of its place as a worldwide sport writer, nonetheless has the mindset of sport builders at its core, in keeping with the corporate.

“After all, we are actually world sport publishers so we now have a large publishing capability across the globe. We need to associate with somebody who is basically keen about sport growth and dealing for the gaming business. That’s the primary standards if we need to purchase somebody within the gaming business,” he mentioned, including that these making the minimize would additionally should be “optimistic and passionate” concerning the potential of the Indian gaming business.

He mentioned India has the power and the capability to create video games for the worldwide markets.

“I feel there’s a whole lot of potential for expertise which might faucet into the business, however most individuals usually are not conscious that gaming is a really critical profession alternative. We will do a whole lot of issues as an business participant… we want assist from the federal government and schooling establishments to place one of the best expertise out for the youthful era to come back to the gaming business and make a long-term guess on the business,” he mentioned.



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