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GAMING REVIEW: Why Hole Knight: Silksong virtually defeated me

October 15, 2025
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With a number of thrusts of the needle, it was executed.

After a gruelling 40 hours with Hole Knight: Silksong, piloting Hornet as she navigated its world and defeated distinctive bosses who demand precision, I had crushed its closing boss and the sport. Or so I believed.

Delighted with my achievement, I rapidly posted a observe on Substack. Loads of ideas ran via my thoughts about methods to describe this title that broke the web on launch: It’s one which gamers will rage at however can’t cease enjoying, I mused. It raises some fascinating debates on issue and accessibility, but it leaves the participant with a way of accomplishment that many different video games can’t muster.

Then it dawned on me. This closing combat appeared a bit simple for the notoriously laborious sport. Earlier bosses required dozens of makes an attempt; I cleared this one in simply two. My instincts had been spot on. There was extra. Much more.

I had completed Act 2, however there’s a entire third act to this sport, hidden inside a aspect mission. I might have reduce my losses—credit rolled and the sport even unlocked a more durable mode upon completion. It advised that this closing third of the sport appeared solely elective, an out for gamers who’ve had sufficient. I had an inflection level: Would I proceed? Absolutely I’ve seen sufficient to write down an in depth assessment.

Regardless of feeling a way of satisfaction with the sport, I persevered. What ensued was a speedy escalation of the sport’s issue. The primary two acts had been a warm-up: the true take a look at had begun.

A fast primer on Hole Knight

An early-game boss designed to show the participant about on the lookout for openings in assaults.

Earlier than delving a bit deeper into what’s the fundamental sticking level with this sport – its issue – it’s value explaining a bit about Hole Knight: Silksong for these unfamiliar. Silksong is a Metroidvania sport, a portmanteau outlined by two main iconic Nineteen Nineties online game collection: Metroid and Castlevania. They’re largely 2D platforming and exploration video games, with fight woven into the combo.

Silksong can also be a sequel. The primary sport, Hole Knight, is a cult traditional indie Australian sport, promoting 15 million copies in its lifetime. Its success triggered an obsession among the many gaming press and broader web about its sequel. This was a hotly anticipated sport.

Delving into the sport itself: more often than not is spent navigating Pharloom. It’s a world inhabited by anthropomorphic bugs that coexist in some type of collapsed society—a really grim model of Pixar’s A Bug’s Life. The protagonist, Hornet – a boss from the primary Hole Knight sport – is captured and dropped at Pharloom. She escapes, and what ensues is a quest for revenge that complicates as the sport progresses.

Video games like Silksong are sometimes outlined by their boss encounters. These are enemies that gate parts of the map or unlock upgrades for Hornet. These require a mixture of sample recognition and persistence. The vast majority of your time is spent dodging, ready for what’s referred to as a “punish window” the place you retaliate with your personal strikes towards them. As such, they typically play out like a little bit of a dance, the place you be taught the tells and reply in sort. The boss leads, and also you comply with. Typically the largest problem is discovering breaks within the motion to strike.

A worthy improve

The chances actually are towards Hornet.

There are a number of distinct upgrades from the unique sport. Hornet is arguably extra versatile in fight than the unique Hole Knight. Therapeutic is dealt with on the fly, at the price of silk. Hornet generates silk by attacking enemies, resulting in a dynamic the place the most effective defence actually is offence – albeit a cautious one.

She will sport numerous instruments, movesets and upgrades you may earn throughout your playthrough; most routes off the crushed path are rewarded with these things. Each fight and exploration are aided by numerous motion talents that you just acquire as you progress. Hornet begins off sluggish however rapidly good points the flexibility to dash, then wall leap, grapple to partitions and eventually double-jump. In some situations, boss battles are changed by gruelling platforming challenges that block your path.

The true genius of Hole Knight and its sequel in comparison with different video games in its style lies in its map design. Each the unique and Silksong actually reward exploration. If you’re gated by a boss, there’s virtually all the time different paths you may discover to unlock extra upgrades forward of making an attempt once more. This appears easy, however these video games are pretty on-rails, typically forcing gamers down particular routes to information the general expertise. Hole Knight and Silksong jettison this concept, giving the participant lots of company in how they progress and the tempo at which they accomplish that.

The whimsy of Pharloom

Bellhart, a central and welcome refuge from the wilds of Pharloom.

Artistically, the sport is an absolute delight, far exceeding the unique’s humble aesthetic. Pharloom’s environs are whimsical and vibrant. The tunnels and ruins of the unique Hole Knight are changed with dense forests, a vibrant volcanic space and a complete metropolis constructed out of discarded bells.

Whereas darkness was a core theme of the unique sport, this time across the map design performs with mild, creating an ethereal tone that underscores most areas within the sport. The sound design is engineered to match the non secular undertones. Bells are a focus of Pharloom’s rituals and tradition, and the total gamut of this instrument options closely throughout the sport’s tracks. That swaps to strings in fights involving lots of spider silk. There’s an consideration to element right here that goes past lots of different sport soundtracks. It’s all additionally a low-key homage to Adelaide – the place the sport was made – which is colloquially referred to as the ‘Metropolis of Church buildings’.

An excessive amount of friction within the early sport?

Hunter’s March, an elective and laborious early sport space that may scar a technology of avid gamers.

Whereas veterans of the collection will recognize how rapidly Silksong jumps into motion, it should undoubtedly be a little bit of a troublesome time for these new to Metroidvanias. The sport affords few luxuries for the participant early sport, and that maybe is the weakest a part of its design. This was a decent needle to string: too easy and it’ll upset veterans, too laborious and also you churn the participant base.

For instance: the compass – which helps you determine the place you might be on the sport’s labyrinthine map -needs to first be bought after which be outfitted, taking over a beneficial early-game merchandise slot. Maybe it was a choice aimed toward reminiscent of when video games weren’t as accessible and made the participant earn every thing. However there’s sufficient friction right here already.

As well as, some early-game bosses can kill the participant in as little as three hits. It’s no shock that probably the most in style mods for the sport is to take away enemies’ capability to deal two harm to Hornet in a single strike. That is mitigated in a while as you earn extra life factors, however not earlier than you start to dread it.

There’s a big early-game penalty for dying too. There’s an argument available right here that these sorts of video games don’t really want it. Dying will see Hornet drop all of her rosaries, an in-game foreign money used to buy key objects. Once more, that is extremely punishing early on. Late sport, there are simpler methods to farm this foreign money, and objects that assist retain it too.

Then lastly, there are the runbacks—the gap between the respawn level and the boss room. For some unusual motive, they’re probably the most gruelling early sport, the place the participant has much less ability and fewer instruments of their equipment to deal with bosses or the platforming challenges between them and the checkpoint. One infamous occasion in direction of the tip of Act 1 requires leaping via a close to impediment course between makes an attempt of a really difficult boss. But later within the sport in Act 3, the place the sport is making an attempt to be more durable, these runbacks are virtually non-existent.

The sport is rarely unfair. However once in a while, particularly early on, it feels imply. In a world the place sport builders are likely to obsess over the primary portion of the title to not churn gamers, it’s debatable the second and third act of Silksong feels extra tuned than its first.

Act 3: Definitely worth the climb

Stunning and harmful, this boss is lots of enjoyable however requires lots of focus.

Talking of Act 3, it’s truthful to say that is the true problem of the sport. One space requires the participant to defeat over 30 tough enemies throughout three separate gauntlet rooms, all with out reprieve. Die as soon as, and also you begin once more. One other boss requires you to grasp mid-air fight and wall leaping, as the ground provides solution to a tapestry of brambles. Oh, and did I point out that common enemies now often do double harm? Sounds attractive, I do know.

This stated, Act 3 additionally hides a few of the sport’s finest set items – a development we’re seeing much more throughout just lately launched video games. That features certainly one of its finest bosses, a diva opera-singing struggle ant, who launches assaults with an virtually flamenco dancing fashion rhythm to them that quickens because the combat progresses.

There are additionally enjoyable unlockable minigames that take a look at your abilities and function a sugar break from the gloom set in movement by the plot. The whimsy of the Coral Tower and the panic and tight platforming required in your preliminary volcanic escape from the Abyss early within the act are additionally absolute standouts of the sport. The Silksong trustworthy are actually rewarded right here for his or her perseverance.

By this level, the problem of the sport can also be considerably balanced by the completely damaged methods you may run utilizing instruments and different upgrades. Savvy gamers received’t attempt to brute pressure and speedrun the sport, however fairly use Act 3 to gather up any missed objects and use them to their benefit. This was my method.

In a way, Silksong feels a bit like an Everest climb. Many voyeurs might be joyful to get to the tip of Act 2—proverbial base camp, if you’ll—and name it a day. However the devoted will push on, reaching the tip of Act 3 and conquering that summit. The sights are definitely worth the journey. It’s good design, permitting most gamers to really feel a way of accomplishment.

All of this and it’s nonetheless $30?

Proof that I truly completed the sport.

Maybe the cherry on the highest of Group Cherry’s newest sport is that regardless of its fame, acclaim and the standard of this sport, it’s nonetheless $30 AUD. They may have requested much more, and gamers would pay it. If something – and I can’t imagine I’m saying this – in a yr filled with worth will increase, this price maybe undermines the innate worth of a $30 gaming product. It’s the identical price as different video games’ further content material.

For its asking worth, it’s an extremely engaging proposition for these trying to dip into this style of sport – supplied they will bear with it. I’d fortunately advocate it. Whereas the unique Hole Knight is free on most subscription providers, the sequel right here clearly surpasses the unique and regardless of its early steep studying curve, is a greater start line.

After about 55 hours, I lastly noticed credit roll on Silksong once more. This time, I discover and look on in awe on the truth that there have been extra individuals within the orchestra assembled for this sport than there have been engaged on its coding, testing, high quality assurance and design. Astonishing.

A thank-you message seems on display screen from the builders. It soaks in; I’m executed. My methodical method led to me seeing most of what the sport needed to supply, defeating the ultimate boss inside a dozen makes an attempt, albeit clutching out a win with Hornet close to dying. The ending felt satisfying, full. My frustrations, rewarded. My questions, answered. There was solace in its completion.

But it surely left me questioning: what number of others will make it right here? One ignored aspect of any robust and arduous climb – very similar to Hornet’s journey in Silksong—is that it may be extremely lonely.

That’s lots of phrases. A protracted assessment for a protracted sport! Have you ever completed Hole Knight: Silksong? Did you cease on the finish of Act 2? Would you try Act 3? And what do you consider this development round video games hiding a few of their finest components close to the tip versus close to the beginning. Let me know within the feedback beneath.

Reviewed on: Nintendo Change 2.

Price enjoying if you happen to like: Prince Of Persia: The Misplaced Crown, Ori and the Will of the Wisps, Metroid Dread, Animal Effectively.

Out there on: Nintendo Change, Nintendo Change 2, Ps 4, Ps 5, Xbox Collection X and S, Steam and plenty of different platforms.

 

Harrison Polites writes the Infinite Lives e-newsletter. Observe him right here.

Join his e-newsletter beneath:

Infinite Lives is a reader-supported publication. It’s free to enroll and skim the most recent piece, however as of July a subscription might be required to learn Harrison’s backlog of over 70 distinctive articles. Every subscription goes in direction of bettering his Substack, supporting the broader Substack gaming neighborhood and funding extra impartial video games journalism in Australia.



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