Created by Crew Cherry, a three-person indie studio in Adelaide, the sequel to 2017’s Hole Knight reveals how small studios can seize world consideration.
Its success issues not only for its artistry however as a result of it demonstrates why video video games are greater than leisure. They’re central to how individuals play, join and take part in tradition.
A world second for a small Australian studio
Hole Knight and Silksong are atmospheric side-scrolling Metroidvania adventures set in hand-drawn underground kingdoms.
Whereas making an attempt to uncover the mysteries of fallen realms and restore stability to their worlds, gamers encounter insect-like characters, uncover secrets and techniques and face formidable bosses.
The video games are punishing, however every hard-won success makes the wrestle worthwhile.
On launch day, Silksong rose to the highest of Steam’s charts, with greater than half 1,000,000 individuals enjoying without delay.
Critics praised it as one of many best motion video video games of the last decade. Others famous its steep issue, whereas Polygon printed a dissenting evaluation. Metacritic at the moment charges the sport 92 out of 100, with a consumer evaluation rating of 9.1 out of 10.
The thrill of the brand new launch had a ripple impact. Hole Knight surged once more, breaking information seven years after launch.
For a small Adelaide studio to dominate world charts with two titles without delay is extraordinary.
Why these video games matter to gamers
As somebody who has performed video games for over 40 years and now researches immersive media and recreation know-how, I see extra than simply fashionable fight and artwork. Hole Knight and Silksong are constructed on the psychology of play. They punish errors however reward resilience.
Psychologists name this state stream – the identical feeling as dropping your self in a e book or a sport when problem and ability are completely balanced. Each setback teaches, each retry builds mastery, each breakthrough delivers satisfaction.
Circulate and immersion in video games can construct presence – the sensation of really being contained in the world quite than simply observing it – and wellbeing. Students reminiscent of linguist James Paul Gee have lengthy argued that video video games can educate us be taught, by putting gamers in problem-solving environments the place they need to experiment, fail, adapt and check out once more till they grasp a problem.
Video games aren’t simply leisure: they’re complicated programs that present how individuals purchase information, take a look at concepts and construct abilities via lively engagement.
A 2025 report discovered 82% of Australians play video video games. The typical participant is 35, and for the primary time, ladies made up nearly all of gamers. Households play to attach, adults to calm down after work, and two-thirds of older Australians proceed to play in retirement.
9 in ten Australians additionally consider video games assist construct confidence and resilience. Motion-adventure is the preferred style – precisely what Crew Cherry has mastered.
A small however world business
These cultural breakthroughs emerge from an business smaller than many realise. The Australian Sport Growth Survey 2024 reported simply 2,465 individuals employed nationwide in recreation growth, producing A$339 million in annual income. A outstanding 93% of that comes from exports.
Greater than half of native studios are lower than 5 years outdated, whereas 1 / 4 have lasted greater than a decade. Most give attention to authentic concepts quite than contract work (tasks made on behalf of one other firm, reminiscent of licensed video games or porting present titles).
Whereas contract work can present dependable earnings, it hardly ever permits studios to retain inventive management. Growing authentic mental property showcases Australia’s creativity to the world – but it surely additionally exposes studios to higher monetary threat if a recreation fails to search out an viewers.

Globally, gaming now generates extra income than movie and music mixed. But in Australia, the sector nonetheless fights for recognition as a cultural business equal to display and tv. Insurance policies just like the digital video games tax offset have supplied stability, however early-stage funding stays a hurdle.
The dangers of world fame
World consideration additionally brings sudden dangers. Inside days of launch, Silksong confronted a flood of unfavorable evaluations on Steam from gamers in China upset with its translation. Greater than 14,000 one-star evaluations pushed its rating to “blended”, regardless of sturdy vital acclaim.
It reveals how participant suggestions can spotlight professional considerations – on this case, the necessity for higher localisation.
I’ve beforehand written about the advantages of on-line suggestions and printed articles on group suggestions on recreation manufacturing. Crew Cherry responded swiftly, promising to enhance the interpretation.
Even essentially the most profitable indie studios should navigate the volatility of world audiences.
Why this issues
The story of Hole Knight and Silksong is about greater than two acclaimed video video games. It reveals how Australian indie studios can affect world play, and the way success could be each celebrated and contested.
Video games at the moment are central to on a regular basis life. They join households, assist handle stress, and construct communities throughout borders. They’re additionally one among Australia’s most dynamic cultural exports.

Hole Knight and Silksong show {that a} modest Adelaide studio can captivate hundreds of thousands. However with out constant funding, publishing alternatives and training pipelines, the following Crew Cherry could by no means emerge.
If Australia desires to maintain shaping how the world performs, video video games have to be recognised alongside movie, TV and music as a cultural and financial drive. Video games are already greater than each industries mixed. They need to now not be handled as an afterthought.
When Australians play, the world takes discover.
James Birt, Affiliate Professor, Movie, Display and Inventive Media, and Affiliate Dean Engagement, Bond College
This text is republished from The Dialog beneath a Inventive Commons license. Learn the unique article.